Arcade-pelien ohjelmointi
Pythonilla ja Pygamella

Download all these examples along with supporting files in a zip file: python_examples.zip.

Lab 16: Pygame Graphics Examples

Base template screenshot
This opens up a blank pygame window. It is a good template to use when starting a new program. (Chapter 5)
move_keyboard.png
This file demonstrates setting up a window and drawing rectangles, polygons, text, and other basic shapes. (Chapter 5)
move_keyboard.png
Demos all the commands in the draw module.
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Animate a bouncing rectangle around the screen. (Chapter 8)
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This shows how to use an array to animate and track multiple objects. In this case, snow flakes. (Chapter 8)
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This file draws a snowman inside of a function. The program can then call the draw snowman function and draw several snowmen easily. (Chapter 9)
move_keyboard.png
Move an object with the mouse (Chapter 11)
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Move an object with the keyboard (Chapter 11)
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Move an object with the game controller (Chapter 11)
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Show how to read everything off a gamepad/controller/joystick. (Chapter 11)
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Display bitmapped images (png, jpg) to a screen. Make sounds. (Chapter 12)
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Display a board based on a two-dimensional grid. Useful when creating games like tic-tac-toe, minesweeper, memory-match, connect-four, etc. (Chapter 17)
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Display one or more pages of instruction before the game starts.
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Plays background music. When the music is over, an event is triggered and a different song starts. The music is included in the downloadable zip file, or you can follow the links in the comments to download the music.
move_keyboard.png
Shows how to display a centered "Game Over" message, and stop game play when a game is over.
move_keyboard.png
Display a line sweeping around in a circle like a radar.
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Count up and count down timers. (Chapter 21)
Recursive Rectangles
Using recusion to make nested rectangles. (Chapter 20)
fractal
Using recusion to make fractals. (Chapter 20)
cannons
Using Trigonometry (off-site link) - If you want things that bounce, wave, or even pointing cannons, then follow this link to Al Sweigart's page and read up on using trigonometry with your code.

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