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"""
Sample fractal using recursion.
Sample Python/Pygame Programs
Simpson College Computer Science
http://programarcadegames.com/
http://simpson.edu/computer-science/
"""
import pygame
# Define some colors
black = (0, 0, 0)
white = (255, 255, 255)
green = (0, 255, 0)
red = (255, 0, 0)
def recursive_draw(x, y, width, height, count):
# Draw the rectangle
# pygame.draw.rect(screen,black,[x,y,width,height],1)
pygame.draw.line(screen,
black,
[x + width*.25, height // 2 + y],
[x + width*.75, height // 2 + y],
3)
pygame.draw.line(screen,
black,
[x + width * .25, (height * .5) // 2 + y],
[x + width * .25, (height * 1.5) // 2 + y],
3)
pygame.draw.line(screen,
black,
[x + width * .75, (height * .5) // 2 + y],
[x + width * .75, (height * 1.5) // 2 + y],
3)
if count > 0:
count -= 1
# Top left
recursive_draw(x, y, width // 2, height // 2, count)
# Top right
recursive_draw(x + width // 2, y, width // 2, height // 2, count)
# Bottom left
recursive_draw(x, y + width // 2, width // 2, height // 2, count)
# Bottom right
recursive_draw(x + width // 2, y + width // 2, width // 2, height // 2, count)
pygame.init()
# Set the height and width of the screen
size = [700, 700]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# Set the screen background
screen.fill(white)
# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT
fractal_level = 3
recursive_draw(0, 0, 700, 700, fractal_level)
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 20 frames per second
clock.tick(20)
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()