"""
Example program to show how to do an instruction screen.
Sample Python/Pygame Programs
Simpson College Computer Science
http://programarcadegames.com/
http://simpson.edu/computer-science/
"""
import pygame
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
pygame.init()
# Set the height and width of the screen
size = [700, 500]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Instruction Screen")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# Starting position of the rectangle
rect_x = 50
rect_y = 50
# Speed and direction of rectangle
rect_change_x = 5
rect_change_y = 5
# This is a font we use to draw text on the screen (size 36)
font = pygame.font.Font(None, 36)
display_instructions = True
instruction_page = 1
# -------- Instruction Page Loop -----------
while not done and display_instructions:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.MOUSEBUTTONDOWN:
instruction_page += 1
if instruction_page == 3:
display_instructions = False
# Set the screen background
screen.fill(BLACK)
if instruction_page == 1:
# Draw instructions, page 1
# This could also load an image created in another program.
# That could be both easier and more flexible.
text = font.render("Instructions", True, WHITE)
screen.blit(text, [10, 10])
text = font.render("Page 1", True, WHITE)
screen.blit(text, [10, 40])
if instruction_page == 2:
# Draw instructions, page 2
text = font.render("This program bounces a rectangle", True, WHITE)
screen.blit(text, [10, 10])
text = font.render("Page 2", True, WHITE)
screen.blit(text, [10, 40])
# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# Set the screen background
screen.fill(BLACK)
# Draw the rectangle
pygame.draw.rect(screen, WHITE, [rect_x, rect_y, 50, 50])
# Move the rectangle starting point
rect_x += rect_change_x
rect_y += rect_change_y
# Bounce the ball if needed
if rect_y > 450 or rect_y < 0:
rect_change_y = rect_change_y * -1
if rect_x > 650 or rect_x < 0:
rect_change_x = rect_change_x * -1
# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()