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"""
Sample Python/Pygame Programs
Simpson College Computer Science
http://programarcadegames.com/
http://simpson.edu/computer-science/
"""

import pygame

# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)


def draw_stick_figure(screen, x, y):
    """ Draw a stickfigure at x, y """
    # Head
    pygame.draw.ellipse(screen, BLACK, [1 + x, y, 10, 10], 0)

    # Legs
    pygame.draw.line(screen, BLACK, [5 + x, 17 + y], [10 + x, 27 + y], 2)
    pygame.draw.line(screen, BLACK, [5 + x, 17 + y], [x, 27 + y], 2)

    # Body
    pygame.draw.line(screen, RED, [5 + x, 17 + y], [5 + x, 7 + y], 2)

    # Arms
    pygame.draw.line(screen, RED, [5 + x, 7 + y], [9 + x, 17 + y], 2)
    pygame.draw.line(screen, RED, [5 + x, 7 + y], [1 + x, 17 + y], 2)

pygame.init()

# Set the width and height of the screen [width, height]
size = [700, 500]
screen = pygame.display.set_mode(size)

pygame.display.set_caption("My Game")

# Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()

# Current position
x_coord = 10
y_coord = 10

# Count the joysticks the computer has
joystick_count = pygame.joystick.get_count()
if joystick_count == 0:
    # No joysticks!
    print("Error, I didn't find any joysticks.")
else:
    # Use joystick #0 and initialize it
    my_joystick = pygame.joystick.Joystick(0)
    my_joystick.init()

while not done:

    # ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
    # ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT

    # ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT

    # As long as there is a joystick
    if joystick_count != 0:

        # This gets the position of the axis on the game controller
        # It returns a number between -1.0 and +1.0
        horiz_axis_pos = my_joystick.get_axis(0)
        vert_axis_pos = my_joystick.get_axis(1)

        # Move x according to the axis. We multiply by 10
        # to speed up the movement.
        x_coord = x_coord + int(horiz_axis_pos * 10)
        y_coord = y_coord + int(vert_axis_pos * 10)

    # ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT

    # ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT

    # First, clear the screen to WHITE. Don't put other drawing commands
    # above this, or they will be erased with this command.
    screen.fill(WHITE)

    # Draw the item at the proper coordinates
    draw_stick_figure(screen, x_coord, y_coord)

    # ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT

    pygame.display.flip()
    clock.tick(60)

pygame.quit()