Arcade-pelien ohjelmointi
Pythonilla ja Pygamella

Lab 11: Bitmapped Graphics and User Control

Create a graphics based program. You can start a new program, or continue with a prior lab.

This is the checklist for completing this lab:

Figure 32.2: How to zip all the files in a directory

Example Code:

Sounds and bitmaps you can use:

It is ok to use code from prior labs, such as Lab 5.

Sample labs from Fall 2012

You are not logged in. Log in here and track your progress.