# Imports from pygame import * # Initialize init() # Open a window size = (700,500) context = display.set_mode(size) display.set_caption("My Game") # Initialize variables done = False clock = time.Clock() white = (255, 255, 255) # Main program loop while not done: # Process events for my_event in event.get(): if my_event.type == QUIT: done = True # Clear screen context.fill(white) # Flip screen display.flip() # Limit frame rate clock.tick(60) quit()