# Imports
from pygame import *
# Initialize
init()
# Open a window
size = (700,500)
context = display.set_mode(size)
display.set_caption("My Game")
# Initialize variables
done = False
clock = time.Clock()
white = (255, 255, 255)
# Main program loop
while not done:
# Process events
for my_event in event.get():
if my_event.type == QUIT:
done = True
# Clear screen
context.fill(white)
# Flip screen
display.flip()
# Limit frame rate
clock.tick(60)
quit()