<-- Back to list of examples
# Sample Python/Pygame Programs
# Simpson College Computer Science
# http://programarcadegames.com/
# http://simpson.edu/computer-science/
import pygame
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (50, 50, 255)
DKGREEN = (0, 100, 0)
# This class represents the player
# It derives from the "Sprite" class in Pygame
class Player(pygame.sprite.Sprite):
# Constructor. Pass in the color of the block, and its x and y position
def __init__(self):
# Call the parent class (Sprite) constructor
super().__init__()
# Variables to hold the height and width of the block
width = 20
height = 15
# Create an image of the player, and fill it with a color.
# This could also be an image loaded from the disk.
self.image = pygame.Surface([width, height])
self.image.fill(BLACK)
# Fetch the rectangle object that has the dimensions of the image
self.rect = self.image.get_rect()
# Update the position of the player
def update(self):
# Get the current mouse position. This returns the position
# as a list of two numbers.
pos = pygame.mouse.get_pos()
# Fetch the x and y out of the list, just like we'd fetch letters out
# of a string.
# NOTE: If you want to keep the mouse at the bottom of the screen, just
# set y = 380, and not update it with the mouse position stored in
# pos[1]
x = pos[0]
y = pos[1]
# Set the attribute for the top left corner where this object is
# located
self.rect.x = x
self.rect.y = y
pygame.init()
# Set the height and width of the screen
size = [700, 500]
screen = pygame.display.set_mode(size)
# Don't display the mouse pointer
pygame.mouse.set_visible(False)
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# This is a list of 'sprites.' Each sprite in the program (there is only 1) is
# added to this list. The list is managed by a class called 'Group.'
all_sprites_list = pygame.sprite.Group()
# This represents the ball controlled by the player
player = Player()
# Add the ball to the list of player-controlled objects
all_sprites_list.add(player)
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic
all_sprites_list.update()
# --- Display / Drawing code
# Clear the screen
screen.fill(WHITE)
# Update the position of the ball (using the mouse) and draw the ball
all_sprites_list.draw(screen)
# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
pygame.quit()