Arcade-pelien ohjelmointi Pythonilla ja Pygamella

Arcade-pelien ohjelmointi
Pythonilla ja Pygamella

Lab 11: Bitmapped Graphics and User Control

Create a graphics based program. You can start a new program, or continue with a prior lab.

This is the checklist for completing this lab:

zip_file
Figure 32.2: How to zip all the files in a directory

Example Code:
ProgramArcadeGames.com/index.php?chapter=example_code

Sounds and bitmaps you can use:
opengameart.org

It is ok to use code from prior labs, such as Lab 5.

Sample labs from Fall 2012

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